20230506 Playing around with FOV of the Camera in Blender

 

Importing sub into blender as a .obj model 


Zoomed in view of camera object in blender placed on modeled camera


Placing the 

Note “ctrl+L” to select the paired vertices, allows to delete the entire object in the blender obj file type


“Ctrl + alt + 0” locks the camera to current view

“0” change view to camera view


“5” changes from orthographic to perspective view

3 side view

9 opposite view (if looking bottom from top, switches to looking up from bottom)

7 top view


Be sure to click on the camera to bring up the camera properties


Utilizing the camera properties here


DFOV / HFOV / VFOV

81° / 69° / 55°

Using this forum post to size correctly here


Currently we see that the gripper is not in view of the camera when stowed

“Alt + z” for x ray view

“X” delete tool


Note when importing .obj files into blender set the model dimensions to meters, here the dimensions in blender scaled 1 inch to 1 meter


“Shift z” goes to wireframe


Side view with the lid mission about 25 inches from bottom of the sub. Note with the incorrect units while exporting from fusion to blender the FOV is incorrect.

This is what the bottom facing camera may see when the top of the bin is about 25 inches below the sub. Note not accounting for the color change from the water


Current settings of the camera: (note treating 1m as 1 inch and applying the proper conversions)


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